<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Do Game Reviewers Need To Finish Games?</title>
	<atom:link href="http://uneasysilence.com/archive/2007/09/12323/feed/" rel="self" type="application/rss+xml" />
	<link>http://uneasysilence.com/archive/2007/09/12323/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 12:18:29 -0600</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: padieg</title>
		<link>http://uneasysilence.com/archive/2007/09/12323/comment-page-1/#comment-397501</link>
		<dc:creator>padieg</dc:creator>
		<pubDate>Wed, 26 Sep 2007 15:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://uneasysilence.com/archive/2007/09/12323/#comment-397501</guid>
		<description>Reviewing a game that has a &quot;story&quot; without finishing it is like reviewing a book or a movie without finishing them. I know that some RPGs and adventure games start slow and and get gradually more exciting (or boring), but my opinion is that to make a good review you have to &quot;watch&quot; the whole thing.</description>
		<content:encoded><![CDATA[<p>Reviewing a game that has a &#8220;story&#8221; without finishing it is like reviewing a book or a movie without finishing them. I know that some RPGs and adventure games start slow and and get gradually more exciting (or boring), but my opinion is that to make a good review you have to &#8220;watch&#8221; the whole thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mac_Tonight</title>
		<link>http://uneasysilence.com/archive/2007/09/12323/comment-page-1/#comment-397485</link>
		<dc:creator>Mac_Tonight</dc:creator>
		<pubDate>Wed, 26 Sep 2007 08:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://uneasysilence.com/archive/2007/09/12323/#comment-397485</guid>
		<description>Take Half-Life 2, for instance. I mean, the only suspenseful part (for me at least) was the ending in the Citadel. I won&#039;t go any further, in case I ruin the storyline for people who haven&#039;t played it, but those who have know what I mean. ;)</description>
		<content:encoded><![CDATA[<p>Take Half-Life 2, for instance. I mean, the only suspenseful part (for me at least) was the ending in the Citadel. I won&#8217;t go any further, in case I ruin the storyline for people who haven&#8217;t played it, but those who have know what I mean. ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tensenki</title>
		<link>http://uneasysilence.com/archive/2007/09/12323/comment-page-1/#comment-397476</link>
		<dc:creator>Tensenki</dc:creator>
		<pubDate>Wed, 26 Sep 2007 03:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://uneasysilence.com/archive/2007/09/12323/#comment-397476</guid>
		<description>Fighting game, shooter, puzzle, racing games, sports games, not so much.  But RPG&#039;s and RTS&#039;s really can become rather pathetic, or really great.  Besides, I love RPG&#039;s but there are a bunch I can&#039;t stand.</description>
		<content:encoded><![CDATA[<p>Fighting game, shooter, puzzle, racing games, sports games, not so much.  But RPG&#8217;s and RTS&#8217;s really can become rather pathetic, or really great.  Besides, I love RPG&#8217;s but there are a bunch I can&#8217;t stand.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
