<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Video game meets architecture &#8211; Half Life rendered Fallingwater</title>
	<atom:link href="http://uneasysilence.com/archive/2007/01/9328/feed/" rel="self" type="application/rss+xml" />
	<link>http://uneasysilence.com/archive/2007/01/9328/</link>
	<description></description>
	<lastBuildDate>Mon, 08 Mar 2010 03:53:43 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Hax</title>
		<link>http://uneasysilence.com/archive/2007/01/9328/comment-page-1/#comment-358511</link>
		<dc:creator>Hax</dc:creator>
		<pubDate>Thu, 25 Jan 2007 11:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://uneasysilence.com/archive/2007/01/9328/#comment-358511</guid>
		<description>This looks like hundreds hours of work.

Maybe not that appropriate for a little sketch ;)</description>
		<content:encoded><![CDATA[<p>This looks like hundreds hours of work.</p>
<p>Maybe not that appropriate for a little sketch ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex B</title>
		<link>http://uneasysilence.com/archive/2007/01/9328/comment-page-1/#comment-358171</link>
		<dc:creator>Alex B</dc:creator>
		<pubDate>Thu, 25 Jan 2007 01:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://uneasysilence.com/archive/2007/01/9328/#comment-358171</guid>
		<description>cool architecture innovation, making the house in a game engine so you can present it to them by letting them actually navigate through the scene themselves

during the summer of last year i did a big house in 3d but i did not use any special engine, i just rendered in in 3ds max. I made a video of my work, but unlike this video, mine was just a smooth MTVCribs-like walk around. heres my work http://www.youtube.com/watch?v=w0XDCXRb3Zs excuse the lack of textures on mine, im still in school for this stuff, lol.</description>
		<content:encoded><![CDATA[<p>cool architecture innovation, making the house in a game engine so you can present it to them by letting them actually navigate through the scene themselves</p>
<p>during the summer of last year i did a big house in 3d but i did not use any special engine, i just rendered in in 3ds max. I made a video of my work, but unlike this video, mine was just a smooth MTVCribs-like walk around. heres my work <a href="http://www.youtube.com/watch?v=w0XDCXRb3Zs" rel="nofollow">http://www.youtube.com/watch?v=w0XDCXRb3Zs</a> excuse the lack of textures on mine, im still in school for this stuff, lol.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ClaMs</title>
		<link>http://uneasysilence.com/archive/2007/01/9328/comment-page-1/#comment-357918</link>
		<dc:creator>ClaMs</dc:creator>
		<pubDate>Wed, 24 Jan 2007 20:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://uneasysilence.com/archive/2007/01/9328/#comment-357918</guid>
		<description>WHAT A brilliant idea. I can use this idea for some one kick ass design presentation. I&#039;ll just hand the judges a controller and they&#039;ll be able to move around my model in the same manner. Brilliant....


..the thought is making me drool already!</description>
		<content:encoded><![CDATA[<p>WHAT A brilliant idea. I can use this idea for some one kick ass design presentation. I&#8217;ll just hand the judges a controller and they&#8217;ll be able to move around my model in the same manner. Brilliant&#8230;.</p>
<p>..the thought is making me drool already!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
